Arduino - lcd.home()

Description

Positions the cursor in the upper-left corner (0, 0) of the LCD. That is, use that location in outputting subsequent text to the display. To also clear the display, use the lcd.clear() function instead.

The below image shows LCD coordinate.

Arduino LCD Coordinate

Syntax

lcd.home()

Parameters

  • lcd: a variable of type LiquidCrystal

Example

Hardware Required

1×Arduino UNO or Genuino UNO
1×USB 2.0 cable type A/B (for USB-A PC)
1×USB 2.0 cable type C/B (for USB-C PC)
1×LCD
1×Potentiometer
1×(Alternative) Potentiometer Kit
1×(Alternative) Potentiometer Module with Knob
1×Breadboard
1×Jumper Wires
1×(Recommended) Screw Terminal Block Shield for Arduino Uno
1×(Recommended) Breadboard Shield For Arduino Uno
1×(Recommended) Enclosure For Arduino Uno
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Wiring Diagram

Arduino LCD Wiring Diagram

This image is created using Fritzing. Click to enlarge image

Arduino Code

#include <LiquidCrystal.h> LiquidCrystal lcd(11, 12, 2, 3, 4, 5); void setup() { lcd.begin(16, 2); // set up the LCD 16x2 } void loop() { lcd.print("hello, world!"); delay(1000); // keep the text on LCD 1 second lcd.clear(); delay(1000); // keep LCD empty in 1 second lcd.home(); // move the cursor to the upper-left corner of the LCD }

※ NOTES AND WARNINGS:

lcd.home() is equivalent to lcd.setCursor(0, 0). See lcd.setCursor().

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Arduino UNO R3
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