Keyboard.begin()

설명

레오나르도 또는 두에 보드와 함께 쓰면, Keyboard.begin() 이 컴퓨터에 연결된 키보드를 흉내낼 수 있다. 제어를 끝내려면, Keyboard.end().

문법

Keyboard.begin()

매개변수

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반환값

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예제 코드

#include <Keyboard.h> void setup() { // make pin 2 an input and turn on the // pullup resistor so it goes high unless // connected to ground: pinMode(2, INPUT_PULLUP); Keyboard.begin(); } void loop() { //if the button is pressed if (digitalRead(2) == LOW) { //Send the message Keyboard.print("Hello!"); } }

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