PROGMEM
Description
Store data in flash (program) memory instead of SRAM. There's a description of the various types of memory available on an Arduino board.
The PROGMEM keyword is a variable modifier, it should be used only with the data types defined in pgmspace.h. It tells the compiler "put this information into flash memory", instead of into SRAM, where it would normally go.
PROGMEM is part of the pgmspace.h library. It is included automatically in modern versions of the IDE. However, if you are using an IDE version below 1.0 (2011), you'll first need to include the library at the top of your sketch, like this:
#include <avr/pgmspace.h>
While PROGMEM could be used on a single variable, it is really only worth the fuss if you have a larger block of data that needs to be stored, which is usually easiest in an array, (or another C++ data structure beyond our present discussion).
Using PROGMEM is also a two-step procedure. After getting the data into Flash memory, it requires special methods (functions), also defined in the pgmspace.h library, to read the data from program memory back into SRAM, so we can do something useful with it.
Syntax
const dataType variableName[] PROGMEM = {data0, data1, data3...};
※ NOTES AND WARNINGS:
Note that because PROGMEM is a variable modifier, there is no hard and fast rule about where it should go, so the Arduino compiler accepts all of the definitions below, which are also synonymous. However, experiments have indicated that, in various versions of Arduino (having to do with GCC version), PROGMEM may work in one location and not in another. The "string table" example below has been tested to work with Arduino 13. Earlier versions of the IDE may work better if PROGMEM is included after the variable name.
Parameter Values
- dataType: Allowed data types: any variable type.
- variableName: the name for your array of data.
Example Code
The following code fragments illustrate how to read and write unsigned chars (bytes) and ints (2 bytes) to PROGMEM.
Arrays of strings
It is often convenient when working with large amounts of text, such as a project with an LCD, to setup an array of strings. Because strings themselves are arrays, this is actually an example of a two-dimensional array.
These tend to be large structures so putting them into program memory is often desirable. The code below illustrates the idea.
※ NOTES AND WARNINGS:
Please note that variables must be either globally defined, OR defined with the static keyword, in order to work with PROGMEM.
- The following code will NOT work when inside a function:
- The following code WILL work, even if locally defined within a function:
The F() macro
When an instruction like :
is used, the string to be printed is normally saved in RAM. If your sketch prints a lot of stuff on the Serial Monitor, you can easily fill the RAM. If you have free FLASH memory space, you can easily indicate that the string must be saved in FLASH using the syntax:
See Also
※ ARDUINO BUY RECOMMENDATION
Arduino UNO R3 | |
Arduino Starter Kit |
Additionally, some links direct to products from our own brand, DIYables.